Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
PortalHomeGallerySearchLatest imagesRegisterLog in

 

 18Wiz/2Rog Enchanter

Go down 
AuthorMessage
Jesebelle

Jesebelle


Posts : 108
Join date : 2010-11-22
Age : 41
Location : Utah

18Wiz/2Rog Enchanter Empty
PostSubject: 18Wiz/2Rog Enchanter   18Wiz/2Rog Enchanter Icon_minitimeWed Jan 26, 2011 6:02 am

This will likely be my permadeath character, hence the name. If she ever died, I would probably remake her as non-sox.
[EDIT] It occurs to me that because this is a group dependent build, it would not be a good choice for SOX. It means I would only ever get to play it with guildies or solo. This is not a solo strong build. I will probably make this a non-sox character.

This is an attempt to create a character outside of my predefined wizard builds. There are a lot of variations I have created, but all of them maximized Wall of Fire. Here, this build is dependent on group play, rather than soloing. As such, I can weaken my damage ability in exchange for cc, and fun. I definitely lack sp with this build; of course, this is made up for by being able to cast my spell-like abilities.

For those who don't know, spell-like abilities are handled differently than spells. Metamagic can be applied to them without an increased sp cost. And, of course, the sp cost of the abilites themselves are less than their spell counterparts. What does this mean? I can cast an extended, heightened Hypnotism for 1 sp! Yes, you read that correctly. So, if that is all I cast, I could cast a 1 minute, 36+ DC hypnotism 1637 times. Surely, you can see I have compensation for the reduced sp pool. Devs will probably eventually fix this, by adding a metamagic cost (even if it's not the full cost for spells), but for now, let's enjoy it!

Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page

Soxandlocks Alaman
Level 20 True Neutral Human Female
(2 Rogue \ 18 Wizard)
Hit Points: 336
Spell Points: 1627
BAB: 10\10\15\20
Fortitude: 20
Reflex: 28
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)

Strength 10 16
Dexterity 8 14
Constitution 16 24
Intelligence 18 35
Wisdom 8 14
Charisma 12 18


Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)

Balance 3 3
Bluff 5 5
Concentration 5 47
Diplomacy 5 42
Disable Device 8 53? <-Overkill? I'll have to look into this. This is likely around 65+ endgame.
Haggle 5 5
Heal 1 1
Hide -1 -1
Intimidate 1 1
Jump 4 12
Listen -1 -1
Move Silently -1 -1
Open Lock 1 1
Perform n/a n/a
Repair 8 31
Search 8 53
Spot 3 3
Swim 0 0
Tumble 1 1
Use Magic Device 5 32


Level 1 (Rogue)
Skill: Balance (+4)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Open Lock (+2)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Augment Summoning
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Barbarian
Feat: (Selected) Toughness


Level 2 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Spell Focus: Enchantment


Level 3 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness


Level 4 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 5 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 6 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Improved Mental Toughness


Level 7 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 8 (Wizard)
Ability Raise: INT
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 9 (Wizard)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell


Level 10 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 11 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Heighten Spell


Level 12 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Insightful Reflexes


Level 13 (Rogue)
Skill: Diplomacy (+11)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 15 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration


Level 16 (Wizard)
Ability Raise: INT
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 17 (Wizard)
Skill: Diplomacy (+1.5)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Extend Spell


Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration


Level 19 (Wizard)
Skill: Diplomacy (+1.5)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)


Level 20 (Wizard)
Ability Raise: INT
Skill: Diplomacy (+1.5)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Enhancement: Human Adaptability Intelligence I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Improved Disable Device I
Enhancement: Improved Search I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Spell Penetration III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Arcane Blast
Enhancement: Arcane Bolt
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Wizard Archmage V
Enhancement: Archmage Spell Mastery I: Enchantment
Enhancement: Archmage Spell Mastery II: Enchantment
Enhancement: Enchantment I - Hypnotism
Enhancement: Enchantment II - Otto's Resistible Dance
Enhancement: Enchantment III - Hold Person
Enhancement: Enchantment IV - Charm Monster
Enhancement: Enchantment V - Hold Monster
Back to top Go down
 
18Wiz/2Rog Enchanter
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: Sons of Xen'drik :: Character Build :: Spell-
Jump to: