Jesebelle
Posts : 108 Join date : 2010-11-22 Age : 41 Location : Utah
| Subject: 18Wiz/2Rog Enchanter Wed Jan 26, 2011 6:02 am | |
| This will likely be my permadeath character, hence the name. If she ever died, I would probably remake her as non-sox. [EDIT] It occurs to me that because this is a group dependent build, it would not be a good choice for SOX. It means I would only ever get to play it with guildies or solo. This is not a solo strong build. I will probably make this a non-sox character. This is an attempt to create a character outside of my predefined wizard builds. There are a lot of variations I have created, but all of them maximized Wall of Fire. Here, this build is dependent on group play, rather than soloing. As such, I can weaken my damage ability in exchange for cc, and fun. I definitely lack sp with this build; of course, this is made up for by being able to cast my spell-like abilities. For those who don't know, spell-like abilities are handled differently than spells. Metamagic can be applied to them without an increased sp cost. And, of course, the sp cost of the abilites themselves are less than their spell counterparts. What does this mean? I can cast an extended, heightened Hypnotism for 1 sp! Yes, you read that correctly. So, if that is all I cast, I could cast a 1 minute, 36+ DC hypnotism 1637 times. Surely, you can see I have compensation for the reduced sp pool. Devs will probably eventually fix this, by adding a metamagic cost (even if it's not the full cost for spells), but for now, let's enjoy it! Character Plan by DDO Character Planner Version 3.8.0DDO Character Planner Home PageSoxandlocks AlamanLevel 20 True Neutral Human Female (2 Rogue \ 18 Wizard) Hit Points: 336 Spell Points: 1627 BAB: 10\10\15\20 Fortitude: 20 Reflex: 28 Will: 20 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20)Strength 10 16 Dexterity 8 14 Constitution 16 24 Intelligence 18 35 Wisdom 8 14 Charisma 12 18 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20)Balance 3 3 Bluff 5 5 Concentration 5 47 Diplomacy 5 42 Disable Device 8 53? <-Overkill? I'll have to look into this. This is likely around 65+ endgame. Haggle 5 5 Heal 1 1 Hide -1 -1 Intimidate 1 1 Jump 4 12 Listen -1 -1 Move Silently -1 -1 Open Lock 1 1 Perform n/a n/a Repair 8 31 Search 8 53 Spot 3 3 Swim 0 0 Tumble 1 1 Use Magic Device 5 32
Level 1 (Rogue)Skill: Balance (+4)Skill: Bluff (+4)Skill: Concentration (+2)Skill: Diplomacy (+4)Skill: Disable Device (+4)Skill: Haggle (+4)Skill: Heal (+2)Skill: Jump (+4)Skill: Open Lock (+2)Skill: Repair (+4)Skill: Search (+4)Skill: Spot (+4)Skill: Tumble (+2)Skill: Use Magic Device (+4)Feat: (Human Bonus) Augment SummoningFeat: (Half-Elf Dilettante) Half-Elf Dilettante: BarbarianFeat: (Selected) ToughnessLevel 2 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Wizard Bonus) Spell Focus: EnchantmentLevel 3 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Selected) Mental ToughnessLevel 4 (Wizard)Ability Raise: INTSkill: Concentration (+1)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Level 5 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Level 6 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Selected) Greater Spell Focus: EnchantmentFeat: (Wizard Bonus) Improved Mental ToughnessLevel 7 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Level 8 (Wizard)Ability Raise: INTSkill: Concentration (+2)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Level 9 (Wizard)Skill: Concentration (+2)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Selected) Maximize SpellLevel 10 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Jump (+0.5)Skill: Search (+1)Skill: Use Magic Device (+1)Level 11 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Jump (+0.5)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Wizard Bonus) Heighten SpellLevel 12 (Wizard)Ability Raise: INTSkill: Concentration (+1)Skill: Disable Device (+1)Skill: Jump (+0.5)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Selected) Insightful ReflexesLevel 13 (Rogue)Skill: Diplomacy (+11)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Level 14 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Jump (+0.5)Skill: Search (+1)Skill: Use Magic Device (+1)Level 15 (Wizard)Skill: Concentration (+1)Skill: Disable Device (+1)Skill: Jump (+0.5)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Selected) Spell PenetrationLevel 16 (Wizard)Ability Raise: INTSkill: Concentration (+1)Skill: Diplomacy (+0.5)Skill: Disable Device (+1)Skill: Jump (+0.5)Skill: Search (+1)Skill: Use Magic Device (+1)Level 17 (Wizard)Skill: Diplomacy (+1.5)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Wizard Bonus) Extend SpellLevel 18 (Wizard)Skill: Concentration (+1)Skill: Diplomacy (+1)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Feat: (Selected) Greater Spell PenetrationLevel 19 (Wizard)Skill: Diplomacy (+1.5)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Level 20 (Wizard)Ability Raise: INTSkill: Diplomacy (+1.5)Skill: Disable Device (+1)Skill: Search (+1)Skill: Use Magic Device (+1)Enhancement: Human Adaptability Intelligence IEnhancement: Human Versatility IEnhancement: Human Versatility IIEnhancement: Racial Toughness IEnhancement: Racial Toughness IIEnhancement: Improved Concentration IEnhancement: Improved Concentration IIEnhancement: Improved Concentration IIIEnhancement: Improved Concentration IVEnhancement: Improved Disable Device IEnhancement: Improved Search IEnhancement: Wizard Lineage of Elements IEnhancement: Wizard Lineage of Elements IIEnhancement: Wizard Lineage of Elements IIIEnhancement: Wizard Lineage of Deadly Elements IEnhancement: Wizard Lineage of Deadly Elements IIEnhancement: Wizard Elemental Manipulation IEnhancement: Wizard Elemental Manipulation IIEnhancement: Wizard Elemental Manipulation IIIEnhancement: Wizard Spell Penetration IEnhancement: Wizard Spell Penetration IIEnhancement: Wizard Spell Penetration IIIEnhancement: Wizard Energy of the Scholar IEnhancement: Wizard Energy of the Scholar IIEnhancement: Wizard Energy of the Scholar IIIEnhancement: Wizard Energy of the Scholar IVEnhancement: Wizard Intelligence IEnhancement: Wizard Intelligence IIEnhancement: Wizard Intelligence IIIEnhancement: Arcane BlastEnhancement: Arcane BoltEnhancement: Wizard Archmage IEnhancement: Wizard Archmage IIEnhancement: Wizard Archmage IIIEnhancement: Wizard Archmage IVEnhancement: Wizard Archmage VEnhancement: Archmage Spell Mastery I: EnchantmentEnhancement: Archmage Spell Mastery II: EnchantmentEnhancement: Enchantment I - HypnotismEnhancement: Enchantment II - Otto's Resistible DanceEnhancement: Enchantment III - Hold PersonEnhancement: Enchantment IV - Charm MonsterEnhancement: Enchantment V - Hold Monster | |
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