Ok, I got this from the DDO forums. I've tried it out, and think it's good enough to share. The idea is that it is primarily a solo build, though it does very viable DPS in group play. It maximizes the potential of the healing dragonmarks. The version I will post is a tome-light 32 point. The only tome actually required for the build is a +2 int tome at level 18. Of course, more tomes is always better
HP could be a little deeper, but hey, we can't have it all
This post shows a full breakdown, rather than the overview seen with a character planner.
Hershel Helixx
Level 20 Lawful Good Halfling
12 Fighter / 7 Monk / 1 Wizard
AbilitiesSTR 13 +5 lvl +6 item + 2 exc + 3 Ftr +8 kensai +1 tome =
38 DEX 17 + 2 race + 6 item + 2 stance +1 tome =
28CON 13 +6 item -2 stance +1 tome =
18INT 11 + 2 tome =
13WIS 15 +2 monk + 6 item + 1 tome +2 exc =
26CHA 8 + 6 item =
14Key SkillsConcentration: 14 ranks +2 kensai +1 tortoise + 4 ability + 15 item =
36 unbuffedIntimidate: 20 ranks +2 kensai +2 ability +15 item =
39 unbuffedUMD: 11 ranks +2 ability =
13 unbuffedAC10 base
1 Halfling
1 Alchemical
4 Icy Raiments
8 Armor
9 Dex
8 Wis
5 Prot
2 Monk
1 Haste
1 Dodge
4 Shield
3 Barkskin
57 Base5 CE
3 Dodge
4 Insight
2 Double Dex
2 Double Wis
73 AC mode5 Aura
2 Barkskin
2 Recitation
4 Song
86 Full party buffedSavesFort/
Ref/
Will15/
11/
13 Base
4/
9/
8 Ability
1/
1/
1 Halfling
4/
4/
4 GH
5/
5/
5 Resistance
2/
2/
2 Luck
1/
1/
1 Alchemical
0/
1/
0 Enhance
33/
34/
34 TotalHP20 Base
180 Hit Dice
80 Con
23 Toughness
5 Tortoise
40 Toughness Enh
20 Minos
30 False Life
45 green steel
40 Double Con
483 Dragonmark Healing9 Cure Light Wounds x 47 (81 w/ gs) = 423 total (729)
7 Cure Serious Wounds x 142 (243) = 994 total (1701)
6 Heal x 270 (463) = 1620 (2780)
Total 3037 (5210) Healing per restProgression1 M: Dragonmark, Toughness
2 F: TWF
3 W: Empower, Maximize
4 F: WF Bludgeoning
5 M: PA
6 M: Dragonmark, Path of Light
7 F
8 F: WS Bludgeoning
9 F: Dragonmark
10 F: ITWF
11 F
12 F: Stunning Blow, IC Bludgeoning
13 F
14 F: GTWF
15 F: Dodge
16 F: GWF Bludgeoning
17 M
18 M: GWS Bludgeoning
19 M: CE
20 M
Enhancement There is a little bit of room to play here, but the build should include at a minimum:
Halfling Dex II
Racial Toughness II
Extra Dragonmark IV
Tortoise I
Monk Wis II
Monk Improved Recovery II
Attack Boost II (Prestige)
Critical Accuracy II (Prestige)
Kensai II
Kensai Signature II
Kensai Mastery
Adept of Wind
Fighter Toughness II
Fighter Strength III
64 AP