Salaheddine Admin
Posts : 108 Join date : 2010-10-27 Location : Thelanis
| Subject: Rogue cleric (multi-task build) Wed Jan 19, 2011 4:38 am | |
| here is my build(32) im working on, its a self suficant one-man-party but im not done leveling yet. It open locks, disarm trap, is self healing and, with sneak attack and two weapon fighting its a hell of a killer. So far im using fire and frost shortswords of puregood, returning trowing dagger for range and mithral light armor. The most important stats are dexterity and intelligence but a little wisdom is good for the healings and the constitution, well its always good to have condtitution. I only take 5 level of cleric to be able to get the cure serious but i guess 2 more level would also be a good plan. here is how it should look like - Code:
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Character Plan by DDO Character Planner Version 3.7.3 (Pre-Release) DDO Character Planner Home Page
isolaa Level 20 Lawful Good Halfling Male (15 Rogue / 5 Cleric) Hit Points: 190 Spell Points: 258
BAB: 14/14/19/24 Fortitude: 12 Reflex: 15 Will: 12
Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 10 10 Dexterity 16 19 Constitution 14 14 Intelligence 16 18 Wisdom 14 14 Charisma 8 8
Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 16 Bluff -1 -1 Concentration 2 5 Diplomacy -1 -1 Disable Device 7 27 Haggle -1 -1 Heal 2 2 Hide 7 31 Intimidate -1 -1 Jump 4 25 Listen 6 16 Move Silently 7 29 Open Lock 7 27 Perform n/a n/a Repair 3 4 Search 7 27 Spot 6 16 Swim 0 0 Tumble 7 27 Use Magic Device 3 14 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Halfling Agility Feat: (Automatic) Halfling Bravery Feat: (Automatic) Halfling Keen Ears Feat: (Automatic) Halfling Luck Feat: (Automatic) Halfling Size Bonus Feat: (Automatic) Halfling Thrown Weapon Focus Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency: Rapier Feat: (Automatic) Martial Weapon Proficiency: Shortsword Feat: (Automatic) Martial Weapon Proficiency: Shortbow Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Sneak Attack Feat: (Automatic) Trapfinding Level 2 (Cleric) Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Turn Undead Spell (1): Bane Spell (1): Bless Spell (1): Cause Fear Spell (1): Command Spell (1): Cure Light Wounds Spell (1): Divine Favor Spell (1): Doom Spell (1): Inflict Light Wounds Spell (1): Nightshield Spell (1): Nimbus of Light Spell (1): Obscuring Mist Spell (1): Protection From Evil Spell (1): Remove Fear Spell (1): Shield of Faith Spell (1): Summon Monster I Level 3 (Rogue) Feat: (Selected) Weapon Finesse Feat: (Automatic) Defensive Fighting Feat: (Automatic) Evasion Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 4 (Cleric) Ability Raise: DEX Level 5 (Cleric) Spell (2): Aid Spell (2): Bear's Endurance Spell (2): Bull's Strength Spell (2): Close Wounds Spell (2): Cure Moderate Wounds Spell (2): Deific Vengance Spell (2): Eagle's Spendor Spell (2): Find Traps Spell (2): Hold Person Spell (2): Inflict Moderate Wounds Spell (2): Lesser Restoration Spell (2): Owl's Wisdom Spell (2): Remove Paralysis Spell (2): Resist Energy Spell (2): Seek Eternal Rest Spell (2): Soundburst Spell (2): Spawn Screen Spell (2): Summon Monster II Level 6 (Rogue) Feat: (Selected) Diehard Feat: (Automatic) Trap Sense Level 7 (Cleric) Level 8 (Cleric) Ability Raise: DEX Spell (3): Bestow Curse Spell (3): Blindness Spell (3): Contagion Spell (3): Cure Serious Wounds Spell (3): Dispel Magic Spell (3): Glyph of Warding Spell (3): Inflict Serious Wounds Spell (3): Magic Circle Against Evil Spell (3): Mass Aid Spell (3): Prayer Spell (3): Protection From Energy Spell (3): Remove Blindness Spell (3): Remove Curse Spell (3): Remove Disease Spell (3): Searing Light Spell (3): Summon Monster III Spell (3): Water Breathing Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting Feat: (Automatic) Trapmaking Feat: (Automatic) Uncanny Dodge Level 10 (Rogue) Level 11 (Rogue) Level 12 (Rogue) Ability Raise: INT Feat: (Selected) Combat Expertise Level 13 (Rogue) Feat: (Automatic) Improved Uncanny Dodge Level 14 (Rogue) Level 15 (Rogue) Feat: (Rogue Bonus) Improved Evasion Feat: (Selected) Improved Feint Level 16 (Rogue) Ability Raise: INT Level 17 (Rogue) Level 18 (Rogue) Feat: (Rogue Bonus) Crippling Strike Feat: (Selected) Greater Two Weapon Fighting Level 19 (Rogue) Level 20 (Rogue) Ability Raise: DEX
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